this map offers lots of leveling spots for different classes. Once you're approaching high level, you can go to GH. Use occult impact on high def monsters since it increases damage base on enemy's def.Distance yourself and use finger offensive. Magma dungeon, the holy grail of zeny makers.Alarms can cast blind, bring green pots.You can hunt here if you have enough Def and HP since monsters here are aggressive and can mob you. Alarms drop clip which is a valuable equipment.Stalactic golems can cast stun attack, so be sure to have enough vit, stun resist, or flee equips to survive.they give high exp and drop various ores which can be sold to blacksmiths. Use occult impact on stalactic golems.If you have a leecher, you can skip this map and go straight to high level maps. You can also go to ayothaya for easy job exp.Īt mid level, you can go to either Pyramids or Sphinx. If you're taking it easy and don't want to spend for potions, you can start with byalan then go deeper as you level. SP recovery penalty duration reduced from 10 seconds to 3 seconds.Get your first few skill points by leveling up on this map.Increases damage by 100% when there are 6 spirit sphere or more remaining.When used during the delay of Raging Thrust or Root, minimum spirit sphere requirement reduced from 4 to 1.This page has the previous version of this skill before the 2020 skill updates. Monk Card Set - Increases damage by 10%.Glorious Fist - Reduces Variable Casting Time by 100% if refine level is +9 or higher.Brave Battle Fist - Reduces Variable Casting Time by 25%.Bellum Claw - Reduces Variable Casting Time by 100% if refine level is +10 or higher, ( PVP and WoE only).Damage is doubled when used with 5 or more spheres, this includes the bonus damage.Mastery ATK is not used for this skill.On some version of RO, this skill is known as Extremity Fist.During the cooldown of this skill, the user is unable to use SP Healing Items.Spiritual Cadence and relogging bypass this restriction. After the execution of this skill, the user cannot regenerate SP naturally for 3 seconds afterwards unless he/she is under the influence of Monk Spirit.A line of sight must be available when this skill activates, otherwise it will inflict no damage and still drain the user's SP.Dispell and Spiritual Sphere Absorption will not disrupt the execution of this skill.Although this skill disregards the defense calculation, it's still affected by cards.1 Spirit Sphere: can be used during the delay of Chain Crush Combo.
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